Abstract
The use of multi-mode and multi-format game design elements and principles in non-game landscapes for business and entrepreneurial purposes known as gamification, has become popular in recent years as a possible technique for involving employees in different fields. Bibliometric analysis on this topic has not yet been done. This study utilizes bibliometric analysis to investigate the research field concerning gamification and employee engagement. Different relational and evaluative techniques have been used by the author from Scopus metrics and VOSviewer software to analyze employee engagement tools. By conducting thorough research of academic sources, this research aims to discover important patterns, notable writers, major topics of study, and gaps in the areas lacking coverage in existing literature. Having the knowledge of trends and efficient strategies, customizing gamification, improving training and performance management, increasing productivity, promoting well-being, evaluating effectiveness, and handling ethical issues are some of the takeaways that might provide practical advice for utilizing gamification to effectively involve employees and achieve positive results at workplace. The findings would provide important and valuable insights for researchers, professionals and companies engrossed in utilizing gamification to enhance employee engagement and efficiency. The practical implications that might be taken from this paper would entails understanding latest trends, for identifying effective strategies, adapting gamification to particular contexts, assist in Employee Training and Development with focus on Performance Management, Computing and Assessing Gamification Initiatives and ethical considerations.
Keywords: Bibliometric Analysis, Employee commitment, Employee Engagement, Gamification, Literature Review, VOSviewer.